GregTangMath.com
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Greg Tang Math PD
Spring Workshops
Kansas: May 2    Texas: May 6-8
Learn Greg’s simple 6-step strategy that
makes word problems easy!
Summer Conference
Boston: July 29-31
Join Greg and his world-class team of presenters
for an unforgettable learning experience!
Boat
Train Your Brain!

Puzzles, books, games and print materials — they make learning math child's play!
Kakooma Rush
Exciting new version of Kakooma!
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Greg Tang Math
Clever. Fun. Effective
BreakApart
step 1: Learn
Good math students use great strategies. These games develop conceptual understanding with whole numbers and fractions, and are the key to strong computational skills.

BreakApart builds good number sense and strong mental math skills.
Funny Numbers teaches kids important regrouping strategies.
Place Value builds a strong foundation in our Base 10 number system.
Standard Algorithms makes kids faster and more efficient with computations.
Satisfraction™ teaches the strategies and concepts that make fractions easy.
Limbo
Numskill
step 2: Practice
Practice is the key to mastery and fun is the key to practice. These games develop the foundational skills and automaticity with facts kids need to excel at and enjoy math.

Math Limbo teaches kids to decompose numbers rather than count on their fingers.
Numskill develops automaticity with basic addition facts to 10 and then to 20.
Missing develops fact fluency and flexible thinking skills.
Kakooma
step 3: Apply
Mastery means being able to apply strategies quickly and effortlessly. These games require kids to combine and apply their number sense, strategies and mental math skills to successfully solve hundreds and thousands of problems. Being good at math requires lots of practice, practice and more practice.

Kakooma™ sharpens computational skills with both whole number and fractions.
Expresso teaches order of operations while developing strong mental math skills.
Books
step 4: Enjoy
Greg Tang Math isn't just fun and games. It's books too! We've added animation and interactivity to Greg's widely-acclaimed books and have turned them into dynamic and engaging math-literature activities.
Contest Rules


Overview
The weekly school contest is open to K through 6 students and allows them to compete for prizes for their school. Students must be playing on an account associated with an elementary school.

How It Works
Weekly high scores and winners are posted by school name, not by student name.
  • Each contest runs from 8 AM Mon - 6 PM Fri (EST).
  • Simply go to GregTangMath.com and play the Game of the Week.
  • Prizes are awarded for the top 10 scores each week.
Eligibility
  • Prizes will be mailed to the school address (no PO boxes) associated with a winning time. Shipping costs limit shipping to North American schools only.
  • Players must be students in grades K through 6.
  • Players must play individually. Team play is not allowed.
Prizes (no cash value)
Weekly top prize (first place):
  • 1 Greg Tang Math Kit
  • 5 Kakooma Kids books
  • 1 Kakooma Teachers book
  • 12 Math Limbo games
Weekly prize for 2nd – 10th place:
  • 1 Kakooma Kids book
  • 1 Kakooma Teacher’s book
Creative Smarts Inc. (CSI) reserves the right to cancel the contest at any time. CSI is not responsible for lost, stolen or misdirected shipments. CSI is not responsible for any incorrect or inaccurate information associated with winning times, school names or school addresses. CSI MAKES NO WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT AS REGARDS TO PRIZES OR ANY COMPONENTS OF THE PRIZES. VOID WHERE PROHIBITED, AS SOME JURISDICTIONS MAY NOT ALLOW LIMITATIONS OF EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES OR EXCLUSION OF IMPLIED WARRANTIES. CHECK YOUR LOCAL LAWS TO LEARN IF ANY OF THE ABOVE LIMITATIONS OR EXCLUSIONS MAY NOT APPLY TO YOU.